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Alejandro Lopez

Technical Designer

About Me

I am a passionate Technical Designer with experience in AAA game development and a strong background in programming and game design. My expertise spans across various game engines and programming languages, allowing me to bring creative visions to life through technical implementation.

Skills

Technical Skills

  • C++ C#JavaScript
  • Unity CryEngine Unreal
  • HTML CSS
  • Spanish English

Soft Skills

  • Communication
  • Time Management
  • Problem-solving

Professional Experience

Cloud Imperium Games (2022 - Present)

Manchester (UK)

Star Citizen (PU)

Technical Designer

  • Design, create, and implement solutions for a AAA Online Massive Multiplayer game where the player can enjoy a smooth universe.
  • Work with CryEngine Custom and C++

Squadron 42

Technical Designer

  • Design, create, and implement solutions for a AAA single-player space adventure
  • Work with CryEngine Custom and C++

Stage Clear Studios (2021 - 2022)

Madrid (Spain)

Real Madrid CF Football Blast

Game Programmer

  • Prototyped and managed the programming team for a mobile soccer card strategy game
  • Worked with Unity, C#, Photon, and Playfab

Vancouver Film School (2020)

Vancouver (Canada)

Data Breaker

Game Programmer

  • Final Course project
  • 3D fighting adventure game where I created movement, camera, and combat from the player's perspective
  • Worked with Unity and C#

Galactic Mechanic

Game Programmer

  • Course team project
  • RTS game where you control the mechanic robots of a spaceship that is close to being destroyed
  • Worked with Unity and C#

Estudio Future (2019)

Madrid (Spain)

Unannounced videogame and Enterprise applications (VR)

Game designer

  • I designed and prototyped VR mechanics for an unannounced game
  • Worked with Unity, C#, in-house toolset and Oculus api

U-Tad (2019)

Madrid (Spain)

Human Horizon

Game designer and programmer

  • Final Degree project
  • 2D space simulation adventure where the player needs to explore the planets to obtain resources that allow him to continue
  • Worked with Unity, C#

Education

Programming for Games, Web and Mobile (VFS)

Vancouver, Canada 2020

Game Design Degree (U-tad)

Madrid, Spain 2015 – 2019

Business expert MBA (PowerMBA)

Online, 2021

Current Projects

Star Citizen (PU)

Cloud Imperium Games

Technical Designer

Squadron 42

Cloud Imperium Games

Technical Designer

Previous Projects

Real Madrid CF Football Blast

Stage Clear Studios

Game Programmer

Data Breaker

Vancouver Film School

Gameplay Programmer

Galactic Mechanic

Vancouver Film School

Gameplay Programmer